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The inevitable volumetric future

 
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Mission

We are inducing an inevitable paradigm shift in interactive computer simulation and graphics

This allows us to build highly detailed, massively shared, and deeply interactive volumetric worlds

There, millions of people will work, play, and enjoy each others' unrestrained creative output

 
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problem

The currently dominant 3D graphics and simulation paradigm, based on triangle/polygon meshes, is fundamentally flawed

Meshes only model surfaces - a hollow and thus very incomplete approximation of reality

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Mesh content creation is complex and technically demanding; costly with high barriers of entry

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Many layers of “hacks” (e.g. UVs) make editing and distributing mesh assets prohibitively cumbersome
 

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Solution

Volumetric, sampled geometry: "volume pixels" aka voxels solve these issues - if they can be processed fast enough for real-time simulations on widespread client hardware

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They can represent the full depth of matter; a fundamentally more accurate model of reality

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Content creation is direct and straightforward, like working in clay. Children can do it (see Minecraft)

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Uniform and simple structure allow for granular level-of-detail and powerful scaling

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Why Now?

Large scenes made out of millimeter-scale voxels presents a difficult data management problem

Atomontage has focused fifteen years of R&D on this challenge, resulting in patent-pending breakthroughs that finally allow volumetric simulations to scale in deeply interactive 3D applications

Other features recently proven viable with our voxel tech include complex rigid-body physics, soft-body deformations, standard PBR shaders, and efficient playback of multiple volumetric video streams

 
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Our Team

Branislav Siles
Co-founder, CEO, CTO

23 years of graphics programming,
demoscene competitions, volumetric technology research and development

Daniel Tabar
Co-founder, President

20 years of programming, game and tools design, distributed team building and production, marketing

Trevor Snowden
VP, Production

24 years of software and entertainment production leadership; shipped more than 50 world-class products

Tommy Palm
Games & AR/VR Industry Advisor,
Pre-seed Investor

CEO of Resolution Games; founded five successful startups; Candy Crush Saga

Justin Roiland
Animation and VR Advisor,
Pre-seed Investor

Co-creator and executive producer of Rick and Morty; founder of Squanch Games

László Tabár, M.D.
Medical Imaging Advisor,
Pre-seed Investor

World-renowned mammography screener, researcher, teacher

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Updates

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