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The inevitable volumetric future

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The currently dominant 3D graphics and simulation paradigm, based on triangle/polygon meshes, is fundamentally flawed

Meshes only model surfaces - a hollow and thus very incomplete approximation of reality


Mesh content creation is complex and technically demanding; costly with high barriers of entry


Many layers of “hacks” (e.g. UVs) make editing and distributing mesh assets cumbersome

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Volumetric, sample-based geometry: "volume pixels" aka voxels solve these issues - if they can be processed fast enough for
real-time simulations on common client hardware


They represent the full depth of matter; a fundamentally more accurate model of reality


Content creation is direct and straightforward, like working in clay. Toddlers can do it (see Minecraft)


Uniform and simple structure allow for granular level-of-detail and powerful scaling

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Why Now?


When scaling from millions of voxels
to billions and beyond, one is presented with a difficult data management problem

Atomontage has focused fifteen years of R&D
on this challenge, resulting in patent-pending breakthroughs that finally allow volumetric simulations to scale in fully interactive AR/VR applications

Other features recently proven viable with our voxel tech include complex rigid-body physics, soft-body deformations, standard PBR shaders, and efficient playback of multiple volumetric video streams

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Our Team


Announcement coming soon

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