After years of development Atomontage Engine™ is ready for use in computer games.
We are currently developing our first massively atom-based title.
The game will also contain polygon-based content.
This hybrid approach seems to be the best way to present our way to do things right.
We would also like to cooperate with you in developing your products.
Don't hesitate to contact us if you find our technology useful for your next project.
We would like to seize the virtually unlimited opportunities for growth in this old-fashioned polygon-friendly industry.
We can provide our partners and clients with a technology that most software developers still find impossible to create.
Let us join our efforts in filling this huuuuge market hole.
Currently we are working on a few demonstration examples.
We are used to use generated content to present our technology.
But we find man-made content more interesting than the generated one.
We would appreciate if you get in touch with us and provide us with your art.
We are currently looking for low-poly vehicle models as well as for extreme hi-poly models of static objects.
We are used to work with content made of hudreds of millions of elements.
Don't be affraid to provide us with your most brilliant creations.
We will render and destroy them in real-time with ease.
silique (ICQ#:153597035) (not used anymore)
+421 903 126 384
(1PM-7PM UTC / 8AM-2PM ET)
900 63 Jakubov