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  News

Sun Aug 15, 2010  |  Screenshots of the video-blog scene.
A few screenshots of the new rocky scene have been added to the Gallery.

Sat Aug 14, 2010  |  The Future Is Volumetric, Atom-Based. (last update: August 17)
Part 1 of 3 of an unofficial tech/video-blog featuring a real-time footage of the engine running on a mainstream notebook has been released today. Watch and comment the video on YouTube or go to Dev Blog for more.

Thu Jul 22, 2010  |  Indirect Illumination, SSAA, Bloom, DOF and more.
  
Have a look at the new screenshots featuring Indirect Illumination and a few more effects. In a few days we will release the first footage of Atomontage Engine running on a mainstream notebook. Read more in Gallery.

Fri Jul 16, 2010  |  A breakthrough! The recently updated renderer leaves us speechless!
For years it was clear to us that writing a proper implementation of the hardware part of the renderer would result in a truly significant performance boost. But jumping from 30ms/frame down to below 3ms was just unexpected. A video-blog featuring a real-time footage of the updated engine as well as Branislav Siles explaining some of the technical details will be released within weeks.

Thu Jul 15, 2010  |  Lost e-mails; snail-mail box plundered!
A recent crash cost us a couple of e-mails. Please re-send your e-mails we didn't respond to between June 29th and July 7th. Also, our mail-box was plundered at least once in 2010. I really don't know what the hell is going on here. Please let me know if you got no response you expected from us.

Tue Apr 13, 2010  |  Hardware accelerated SSAA, DOF and Bloom. A great added value for little cost!
Our renderer now provides hardware accelerated Super-sample Antialiasing, Depth of Field and Bloom. All three features contribute significantly to the smoothness of the already partly smooth voxels. The results look pretty good! No superb hardware required. Screenshots coming soon.

Tue Mar 2, 2010  |  The latest videos in HD format on YouTube.
Watch the latest Atomontage Engine™ videos on YouTube in HD. Visit our channel and leave a comment!
Click here: Wheel Tracks · A Large Game Scene · Playing With LODs (opens in new tab or window)

Tue Dec 15, 2009  |  Wheel tracks.

Watch the newest video featuring a pickup leaving nice wheel tracks. The wheel tracks are generated as a response to physics simulation events and are a non-trivial example of real-time scene alteration. The generation is a near-continuous process on potentially overlapping areas. It is much more demanding on available resources then to generate bumps and craters as a response to explosions and similar events.
Download a high resolution (82MB XViD MPEG-4) or a low resolution (13MB XViD MPEG-4) version or watch the video and add comments on YouTube. Read more in Gallery.

  We Are Looking For Cooperation
Software Developers: Contact us if you feel interested in Atomontage™ technology. We can help you to develop a product some of you have dreamed of for years. Currently we are preparing to develop our first massively-voxel based title. Maybe we can kill two birds with one stone! Read more.

Investors: We see virtually unlimited opportunities for growth. We can combine our efforts providing the industry with our progressive technology. Feel free to contact us if you find our technology and plans interesting. Read more.

Artists: We would greatly appreciate if you get in touch with us and provide us with some of your models. We are currently looking for low poly vehicles (<100K poly) as well as for models of extremely complex objects - cathedrals, statues and similar. If the model's polygon count reaches a few million or even more then there is a good chance that we will like it a lot. Read more.

  Atomontage Engine
Atomontage Engine™ is a voxel-based 3D engine providing real-time visualization and physics simulation of vector-based and volumetric content. We believe that it will soon become one, maybe the first one of the coming ultimate solutions on real-time physics and graphics in computer games and beyond. With voxels efficiently representing the vast majority of content and other atomic elements making up the rest, the engine might one day become the dream technology one never again needs to replace.

Atomontage Engine™ features a renderer that can provide rendering of per-pixel geometry in real-time. Its physics simulator supports content destruction as well as fluid physics. All the rendered and simulated data can be altered on the fly and used instantly. Read more.
 
   Last Added
 
  + A Large Rocky Scene
 
  + II, SSAA, Bloom, DOF
 
  + 3D Wheel Tracks
 
  + Ready For A Gameplay
 
  + LODs Video
 
  + Smooth Voxel Rendering
 
  + Volumetric plant models
 
  + Voxel scene rendering
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