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Thr May 17, 2012 | The Gallery was updated with hi-res geometry!
 Finally the gallery was updated with screenshots of the newest examples of hi-res geometry. The hi-res pipeline works well and it is becoming ready for the coming task: the creation of a 100GV+ scene. See the pics in Gallery. Red-cyan anaglyph images included. |
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Tue May 15, 2012 | Sometimes evolution fails. But that means it works just right!
 About 20 out of 96 versions of one of the rock surface solutions came out useless. That's great because the other seventy-six are fine and few of them are really great! See some of the failed versions in detail here. |
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Fri May 11, 2012 | Hi-res pipeline works well, compressions are getting better and better.
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Mon Dec 26, 2011 | A humble gift for those of you who thought this project was dead.
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A new dev-blog article has been released. Yes, this project is still alive and healthy! |
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Sun Dec 25, 2011 | Evolutionary design rocks!
 Yesterday the new evolutionary content creation pipeline created the first usable geometry. What a gift! From now it can be working for me 24 hours a day and provide me with new content on a daily basis. For free. |
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Tue Oct 11, 2011 | Another interview on Atomontage Engine is up on a French blog futur présent.
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Tue Sep 13, 2011 | My second dev-PC died last night; some e-mails lost.
My second dev-PC died last night over 8 years after I assembled it from possibly the cheapest components on the market. Wow! I can't believe I have developed over 60% of AE on that unbelievably sloooow machine. Sadly it stopped responding just after collecting e-mails leaving many from the past week unanswered. Please re-send your e-mail if you haven't received a reply from me, yet. Thank you. |
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Wed Aug 17, 2011 | 1K subscribers on YouTube and ~20K unique AE website views on Monday!
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The recent buzz on point-clouds and voxels has resulted in an unprecendented growth of interest in Atomontage Engine. My big thanks goes to the UDT people (what a side-effect! ;) as well as to Notch and a few others for mentioning my engine in their blogs and posts. |
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Mon Aug 8, 2011 | The first public interview with me is up on DeltaGamer.
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Wed Aug 3, 2011 | New semi-automatic evolutionary content generation a success!
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As my notebook proved near to useless in preparing hi-res volumetric data for the upcoming first-person view demonstration in an interactive setup I've decided to implement a kind of simple automatic evolutionary content generation pipeline. Now it all works almost 24/7, is fully multithreaded and burning my notebook down while producing parametrized hi-resolution geometry. Almost no human interaction required. |
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Wed Aug 3, 2011 | Postal address changed! Check out the new contact info in Contacts.
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I've moved to a village near Bratislava about a week ago. Funny that after a day or two there was a four day Internet-connection blackout and to my astonishment nobody from that giant telecommunication company cared. Sometimes I don't feel like living in an EU country (actually I never felt like that). Now I'm enjoying some funny 12KB/s with killing latency :) |
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Thr Jun 2, 2011 | Finally mixing man-made with generated art. Early results look promising!
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Upgraded AE content generators now integrate man-made art with the generated geometry at unprecedentedly high spatial resolutions. First screenshots coming soon! |
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Mon Feb 28, 2011 | Seeking capital.
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Thr Feb 12, 2011 | Hi-res first-person view demonstration.
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Many of you have asked about the performance of AE rendering hi-res voxel-based content in a first-person view game. Indeed first-person view setup is great for showing hi-res geometry while stressing the AE renderer to its limits. Some of you don't believe that AE is that capable. But that should change, soon! |
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Thr Feb 10, 2011 | Back in Bratislava and ready to talk, finally.
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After a whole year developing AE almost in total isolation somewhere in the countryside I am finally back In Bratislava, the capitol of Slovakia. All the time I was relying on a slow mobile Internet connection; now connected via a megabit one. What a change! So.. it's time to talk with you, game developers! |
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Mon Jan 3, 2011 | The dev-blog page updated.
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The dev-blog page has been updated recently. Watch the new video on content destruction and leave a comment on YouTube, read more about it on the dev-blog page. |
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Thr Dec 30, 2010 | Destructible Geometry.
 The hi-res screenshots of the new scene featuring tens of thousands of tonnes of interactive physical matter have been just released. Read more in Gallery. |
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Wed Dec 22, 2010 | The last part of the dev-blog released.
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A new dev-blog video has been uploaded on YouTube. Watch real-time per-voxel content destruction performing well on a mainstream notebook. Atomontage website will be updated soon. Stay tuned! |
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Sun Aug 15, 2010 | Screenshots of the video-blog scene.
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A few screenshots of the new rocky scene have been added to the Gallery. |
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Sat Aug 14, 2010 | The Future Is Volumetric, Atom-Based. (last update: August 17)
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Part 1 of 3 of an unofficial tech/video-blog featuring a real-time footage of the engine running on a mainstream notebook has been released today. Watch and comment the video on YouTube or go to Dev Blog for more. |
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Thu Jul 22, 2010 | Indirect Illumination, SSAA, Bloom, DOF and more.
 Have a look at the new screenshots featuring Indirect Illumination and a few more effects. In a few days we will release the first footage of Atomontage Engine running on a mainstream notebook. Read more in Gallery. |
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