We are looking for talented visionaries to join our quest toward the volumetric future of computer simulation and graphics

We are a growing technology company focused on productizing the results of 10+ years of our own R&D on the most advanced voxel solution in the world, formerly known as the Atomontage Engine. This breakthrough volumetric technology allows us to create simulations and visualizations of large, deeply interactive worlds filled with extremely detailed and realistic models.

Our visionary investors

...include a prominent VC fund in the games industry (above), as well as current and former executives of top studios (below), who all recognized the potential of our breakthroughs and backed our US-based parent company, Atomontage Inc. This entity wholly owns the subsidiary Atomontage Slovakia s.r.o., where we’ve established our Core engineering team of world-class talent in their respective fields.

Tommy Palm

Co-founder and CEO of Resolution Games

Karl Magnus Troedsson

former CEO of EA Digital Illusions CE AB (DICE)

Justin Roiland

Co-founder of Squanch Games, co-creator of Rick & Morty

Hilmar Pétursson

CEO of CCP, makers of EVE Online. Previously its CTO

Prominent organisations

...from several different industries have spontaneously approached us to explore the exciting possibilities of our volumetric technology. We are now actively working with some of them to change the way we all create and interact with 3D content, both in enterprise and entertainment.

The thing they all have in common is that they think big and see our approach as a viable path to an inevitable paradigm shift in computer simulation and graphics: Away from vector-based, surface-only representations, toward ordered sampling of volumetric (voxel) geometry.

We’re searching for talented visionaries to join our quest

toward this inevitable volumetric future of real-time computer simulation and graphics. We’re primarily looking for software engineers able and willing to work closely with us in our studio located at the heart of the beautiful historical downtown of Bratislava, Slovakia. There, our small team of specialists are building our first foundational products in close cooperation with those world-leading technology and content companies.

Join us in Bratislava

Although we are a U.S.-based company, our first physical engineering office has recently been established in Bratislava, Slovakia. There, in the heart of Old Town, among its cobblestone streets and medieval structures, we are currently growing our Core Tech team. They are a small group of top software engineers, focused on building our first foundational products in close collaboration with some of the world’s leading technology and content companies. We are looking to add passionate specialists in 3D simulation, rendering, GPU, GPGPU, authoring tools, UI, UX, compression, and video codec technologies to join us here

Apply Here

So, if you’re a passionate programmer who shares our vision, would like to join the team behind the best voxel technology in the world, and also own a part of what you will be building - don’t hesitate to please send us your CV in English or Slovak below:

These positions below are currently open. If you have any trouble submitting, please send your CV directly to: