We are looking for talented visionaries to join our quest toward the volumetric future of computer simulation and graphics
We are a growing technology company focused on productizing the results of 10+ years of our own R&D on the most advanced voxel solution in the world, formerly known as the Atomontage Engine. This breakthrough volumetric technology allows us to create simulations and visualizations of large, deeply interactive worlds filled with extremely detailed and realistic models.
Our visionary investors
include a prominent VC fund in the games industry (Makers Fund), as well as current and former executives of top studios, who all recognized the potential of our breakthroughs and backed our US-based parent company, Atomontage Inc. This entity wholly owns the subsidiary Atomontage Slovakia s.r.o., where we’ve established our Core engineering team of world-class talent in their respective fields.
Co-founder and CEO of Resolution Games
Karl Magnus Troedsson
former CEO of EA Digital Illusions CE AB (DICE)
Co-founder of Squanch Games, co-creator of Rick & Morty
CEO of CCP, makers of EVE Online. Previously its CTO
from several different industries have spontaneously approached us to explore the exciting possibilities of our volumetric technology. We are now actively working with some of them to change the way we all create and interact with 3D content, both in enterprise and entertainment.
The thing they all have in common is that they think big and see our approach as a viable path to an inevitable paradigm shift in computer simulation and graphics: Away from vector-based, surface-only representations, toward ordered sampling of volumetric (voxel) geometry.
We’re searching for talented visionaries
to join our quest toward this inevitable volumetric future of real-time computer simulation and graphics. We’re primarily looking for software engineers able and willing to work closely with us either remotely, or in our studio located at the heart of the beautiful historical downtown of Bratislava, Slovakia. Our team of specialists are building our cloud-native platform toward our big goal of supporting commercially viable games, as well as a universe of other use cases outside of entertainment.
Join us in Bratislava (or remotely)
Although we are a U.S.-based company, our first physical engineering office has been established in Bratislava, Slovakia. There, in the heart of Old Town, among its cobblestone streets and medieval structures, some of our tech team are based. They are a group of top software engineers, focused on building our platform toward our big goal. We are looking to add passionate specialists in cloud, DevOps, 3D simulation, rendering, GPU, GPGPU, authoring tools, UI, UX, compression, and video codec technologies to join us.
So, if you’re a passionate engineer who shares our vision, would like to join the team behind the best voxel technology in the world, and also own a part of what you will be building - don’t hesitate to please send us your CV in English or Slovak below:
These positions below are currently open. If you have any trouble submitting, please send your CV directly through the last button: