We’re now looking for talented Software Engineers

We are a growing technology company focused on productizing the results of 10+ years of our own R&D on the most advanced voxel solution in the world, formerly known as the Atomontage Engine. This breakthrough volumetric technology allows us to create simulations and visualizations of large, deeply interactive worlds filled with extremely detailed and realistic models.

Our visionary investors include current and former executives of top video games studios, who recognized the potential of our breakthroughs and helped set up our US-based parent company, Atomontage Inc. This entity wholly owns the subsidiary Atomontage Slovakia s.r.o., where we’ve established our engineering team of world-class talent in their respective fields.

Tommy Palm, Co-founder and CEO of Resolution Games

Karl Magnus Troedsson, former CEO of EA Digital Illusions CE AB (DICE)

Justin Roiland, Co-founder of Squanch Games, co-creator of Rick & Morty

Hilmar Pétursson, CEO of CCP, makers of EVE Online. Previously its CTO

Prominent organizations from several different industries have spontaneously approached us to explore the exciting possibilities of our volumetric technology. We are now actively working with some of them to change the way we all create and interact with 3D content, both in enterprise and entertainment. They include some of the largest video game brands in the world, and we’re especially excited about a secret project with one of the “Big Four” tech companies, well underway now.

The thing they all have in common is that they think big and see our approach as a viable path to an inevitable paradigm shift in computer simulation and graphics: Away from vector-based, surface-only representations, toward ordered sampling of volumetric (voxel) geometry.

We’re searching for talented visionaries to join our quest toward this inevitable volumetric future of real-time computer simulation and graphics. We’re primarily looking for software engineers able and willing to work closely with us in our studio located at the heart of the beautiful historical downtown of Bratislava, Slovakia. There, our small team of specialists are building our first foundational products in close cooperation with those world-leading technology and content companies.

Required skills

Being fluent in C/C++ and substantial experience in at least one of the following areas:

- Programming 3D computer graphics
- Distributed computing and networking
- Physics simulation
- Compression and video codec development
- UI/UX and authoring tools development


We offer two different compensation programs, both featuring regular pay as well as stock options in our parent company, Atomontage Inc.:

“Ambition” - you’ll be awarded more stock options, traded off against lower cash compensation; net pay will be about EUR 1800 (odmena v čistom) consisting of a salary of EUR 520 (brutto) and authorship fee of about 1374 netto.

“Security” - if you have different personal priorities, you can instead choose to get fewer stock options with a higher ongoing net pay of about EUR 2450 (odmena v čistom) consisting of a salary of EUR 520 (brutto) and authorship fee of about 2034 netto.

In practice, our cooperation would manifest itself in two ways: You would become an employee of Atomontage Slovakia, while at the same time you’d also be working on specific projects as an author. Get in touch with us for more information on the compensation programs, stock options, and other benefits.

Apply here

So, if you’re a passionate programmer who shares our vision, would like to join the team behind the best voxel technology in the world, and also own a part of what you will be building - don’t hesitate to please send us your CV in English or Slovak below: